Bragi / 2017-2018
Designing product logic for screenless hearables.
Helping people understand advanced earbud behavior through clearer interaction logic, onboarding, and product validation.
- Role
- Lead Designer, Support Designer, Quality Control
- At Bragi
- 2017–2018
- Product context
- Early hearables, BragiOS 3.0, and feature work spanning 4D Menu, Alexa, iTranslate, and hearing-health concepts

A startup product where interaction design had to work without much visible interface.
The work centered on Bragi's hearables: a hardware-software product where feature behavior, onboarding, QA, and production constraints all affected the user experience.
At Bragi, design could not depend on visible navigation, generous screen space, or stable platform conventions. Many product decisions had to be understood through gestures, audio feedback, companion-app setup, device states, and the way the earbuds behaved in real use.
That made the contribution less about polishing isolated screens and more about making advanced features easier to learn, test, and ship. The work had to stay close to product definition, implementation behavior, and QA findings because those were often where the real UX problems appeared.
At a glance
Scope in one pass
- Workstreams
- 3
- 4D Menu, iTranslate, and Project Ears carried the clearest examples of the work.
- Roles
- 3
- Lead designer, support designer, and quality control depending on the project.
- System
- 1
- Hardware behavior, software states, onboarding, and QA had to work as one experience.

Contributions
Led design work across concept development, interaction design, onboarding logic, testing support, and production-aware refinement.
My role moved between screenless interaction models, service flows, onboarding logic, testing support, planning, and production-facing follow-through depending on what the feature needed.
Some projects required concept ownership and onboarding logic. Others required QA-connected refinement: structured test coverage, issue synthesis, and a clearer connection between device behavior, firmware behavior, companion-app flows, and third-party services.
The three featured workstreams were different in shape, but they shared the same product-design pattern: make constrained behavior easier to understand, validate, and ship without pretending the constraints or production support were outside the design problem.
Three connected use cases
Three projects show how the work changed as the product problem changed.
4D Menu focused on discoverability without a screen. iTranslate depended on a coherent flow across device, app, and service. Project Ears needed a guided experience people could trust. Each project asked for a different kind of clarity under hardware and software constraints.
iTranslate / Service flow
Making a technically ambitious feature feel believable across touchpoints.
The feature itself was compelling, but the real design work sat around the system boundary. Firmware behavior, app setup, third-party API behavior, and user expectations had to align closely enough that the feature felt understandable rather than fragile.
That made the work less about adding one more capability and more about shaping a complete service flow inside a hardware product. The visible and invisible parts of the experience had to support the same promise.
- What I shaped
- Multi-touchpoint flow design, expectation-setting, structured testing, and feature coherence across device and companion app.
- What it demonstrates
- Ability to design service-like logic inside a hardware product where the flow matters as much as the feature itself.
- System boundary
- The experience depended on Dash Pro firmware, the companion app, and the iTranslate API behaving as one system, not three separate layers.
- Expectation gap
- When the earbuds took longer to acknowledge input than users expected, people often retried immediately, creating loops of repeated commands and contradictory feedback.
- Conversation mode
- The hardest cases appeared when two Dash Pro plus iTranslate setups had to work together, because pairing two pairs introduced latency, handoff, and audio-routing failure modes.
- My role
- I helped build the end-to-end test protocol, prepared the test kits, distributed software builds, documented pass or fail outcomes, and fed UX improvements back into the project.

Project Ears / Concept + onboarding
Turning hearing health into a trustworthy screenless journey.
This work moved beyond feature polish into a more ambitious product idea. The experience had to help people complete a hearing-related flow with confidence even though it could not depend on Bluetooth or a full-screen guided experience.
That raised the bar for onboarding, pacing, and trust. It also made the work feel closer to product architecture than isolated feature design, because the concept only succeeded if the full journey felt understandable and safe enough to follow.
- What I shaped
- Journey mapping, onboarding logic, voice-guided interaction flow, training mode, and iterative improvements to the core test experience.
- What it demonstrates
- Strength in translating complex ideas into clearer end-to-end experiences, especially where trust and learnability matter.
- Constraint reset
- The concept had to run without Bluetooth in hearing-aid mode to preserve battery life, which forced the hearing test and onboarding logic onto the earbuds themselves.
- First compromise
- A direct translation of the multi-frequency mobile assessment broke down because left and right earbud coordination was unstable, so the test was split into separate left-ear and right-ear sessions.
- Training mode
- Early tests showed first-time users struggled with both the hearing task and the device controls, which led to a dedicated in-device training step before the actual assessment.
- Gesture revision
- Users distrusted the accuracy of tap-based responses when their input felt late, so the interaction changed to press-and-hold before each tone, then release on detection.
- Trust recovery
- To avoid encouraging endless retakes while still supporting genuine failures, I helped shape a guided redo function with validation logic and revised voice prompts.
- Expansion path
- The project later expanded into tinnitus relief, age-based hearing support, and adaptive hearing protection, which pushed the concept beyond a single hearing test into a broader product platform.

What connected the work
The projects were different, but they exposed the same kind of product-design problem.
Invisible interaction
There was almost no visible interface to rely on, so discoverability and feedback had to come from behavior instead of screen patterns.
Cross-touchpoint fragility
Firmware behavior, the companion app, and third-party integrations had to feel coherent enough that advanced features stayed believable.
Trust under constraint
Some flows were sensitive enough that onboarding, pacing, and redo logic mattered as much as the feature itself.
Impact
What it proved
The work made a constrained product easier to understand, test, and ship with confidence.
Impact read
What the work established
- 4D menu questions
- 5
- Entry, navigation, active state, exit behavior, and context-aware feature sets all needed clear decisions.
- Primary touchpoints
- 2
- Earbuds and companion app had to behave like one product, not parallel layers.
- Design strengths
- 3
- Ambiguity handling, systems thinking, and shipping discipline shaped the work from concept through delivery.
Design lessons
Bragi established the through-line for everything that came after.
The lesson was simple: when the product is complex, the designer's job is not just to make it look resolved. It is to make the system easier to understand, easier to learn, and easier to ship with confidence.
Working as a product team
Quality issues often exposed product-model issues because they showed where feature behavior, state logic, or user expectations were unclear.
Working with constraints
The more constrained the environment, the more important it became to connect concept thinking with implementation, validation reality, and production support.
Long-term relevance
This chapter set the pattern for later work: clarity under constraint, not clarity in ideal conditions.
This chapter matters because it shows that the later work in embedded HMI, charging and service ecosystems, and enterprise systems did not come from nowhere. The core pattern was already there: structure ambiguity early, make behavior clearer, and stay close to the realities that determine whether a product actually works.
