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MAN Truck & Bus / 2018-2022

Case study

Designing embedded HMI foundations for truck interfaces.

Working across cluster, infotainment, iconography, prototypes, and internal design foundations where detailed UI craft had to scale into a coherent embedded product system.

Embedded HMI

MAN Truck & Bus
TGX launch material grounding the case study in its embedded truck environment.

Overview

The work centered on embedded truck HMI: cluster and infotainment surfaces where precision, consistency, and technical constraints all had to move together.

At MAN Truck & Bus, my work started close to the interface details for the new TGX truck. I produced graphical content and layouts across cluster and infotainment surfaces where legibility, state clarity, and implementation limits mattered from the beginning.

Over time, the contribution expanded into prototypes, icon-system work, process improvements, and internal design-system foundations. The case is important because it shows how precise UI execution became a broader product-system contribution inside a high-constraint automotive environment.

At a glance

Scope in one pass

2

Primary surfaces

Cluster and infotainment had different attention contexts while still needing to behave like one HMI system.

3

Contribution modes

Detailed UI production, prototypes for behavior review, and shared foundations for consistency across outputs.

1

System language

Icons, layouts, interaction behavior, and implementation constraints had to work as one product language.

Contributions

Worked from detailed UI production into prototypes, icon systems, and reusable HMI foundations.

The role began with precise graphical production for embedded truck interfaces. That work required disciplined hierarchy, consistent layout decisions, and attention to how interface details would survive the constraints of vehicle implementation.

From there, I contributed to prototypes, icon systems, process improvement, and internal design-system work. The useful signal is not only that screens became cleaner. It is that behavior, language, and shared decisions became easier for the team to review, align, and scale.

Three connected use cases

Three projects show how the work changed as the product problem changed.

The workstreams focus on different product problems. Together, they show how the design approach adapted while the underlying need for clarity stayed consistent.

Driver surface

Cluster

A high-attention surface where hierarchy had to stay disciplined, stable, and instantly readable.

The instrument cluster had different rules than a normal digital surface. It had to communicate quickly, keep hierarchy stable, and support driver attention without relying on decorative interface energy.

The work required precision at the component and layout level, but the larger design problem was structural: every detail had to support legibility under real operating conditions and fit into the broader HMI language.

Design pressure

Driver-facing information where weak hierarchy, unclear state, or inconsistent visual language becomes visible quickly.

What it demonstrates

Ability to make interface decisions inside a safety-adjacent, implementation-bound product surface.

Surface logic

MAN Truck & Bus
MAN truck cockpit render with cluster and infotainment interfaces
Original cockpit and cluster material showing the interaction context that made hierarchy, legibility, and cross-surface consistency matter.

Hierarchy

Information had to be ordered by attention context and driving relevance, not by visual preference.

Consistency

Shared patterns mattered because the cluster was part of a larger cockpit system rather than an isolated display.

Constraint

Embedded limits made disciplined structure more useful than decorative variation.

System surface

Infotainment

A broader interaction surface where flexible product behavior still had to respect the HMI language.

Infotainment carried a different interaction rhythm than the cluster. It could hold deeper flows and more user choice, but it still needed to align with the same visual and behavioral language.

That made the design problem less about one finished screen and more about cross-surface coherence: how screens, icons, labels, states, and interaction rules continued to feel like the same embedded product.

Design pressure

More flexible interaction space without permission to drift away from the shared HMI language.

What it demonstrates

Ability to connect product surfaces instead of treating each deliverable as a separate artifact.

Cross-surface system

MAN Truck & Bus
MAN HMI interface screens across phone, sound, navigation, media, traffic, and contacts
Interface screens from the MAN HMI work, showing how different flows needed to retain one coherent embedded product language.

Interaction

Flows needed enough flexibility to support infotainment use without weakening embedded HMI discipline.

Language

Icons, labels, and layouts had to remain recognizable across multiple product contexts.

Review

Work became stronger when interaction behavior could be reviewed before implementation made changes expensive.

Design foundations

Systems

Prototypes, iconography, and process work turned detailed interface output into a more scalable product foundation.

The strongest part of this chapter is the role shift. The work moved beyond producing screens into helping the team create shared foundations for how the HMI should look, behave, and be reviewed.

Prototypes made behavior concrete before it hardened in implementation. Icon systems reduced fragmentation. Process improvements helped the work move from individual output toward a more durable product language.

Design pressure

The team needed decisions that could survive more than one screen, review, or delivery moment.

What it demonstrates

A clear transition from UI execution into UX, system thinking, and scalable design operations.

Foundation layer

MAN Truck & Bus
Prototyping material showing how interaction behavior could become reviewable before implementation hardened it.

Prototypes

Made interaction behavior easier to evaluate before it became expensive to change.

Icon systems

Helped the HMI maintain a shared visual language across multiple outputs.

Process

Supported a more systematic way to review, refine, and scale design decisions.

Icon creation

MAN Truck & Bus
MAN icon-system grid showing seat and vehicle icon construction
Icon-system material making the design-system contribution visible through grids, scale checks, and shared visual rules.

Concept development

MAN Truck & Bus
Wide MAN HMI concept development screen
Concept-development material showing how the interface language was explored across a wider embedded surface.

What connected the work

The workstreams were different, but they shared one embedded-product pattern: precision becomes valuable when it turns into reusable structure.

01

Precision under constraint

Small interface decisions mattered because embedded HMI leaves little room for weak hierarchy, unclear state, or inconsistent language.

02

Cross-surface coherence

Cluster and infotainment could not be designed as isolated worlds; they had to read as one product system.

03

Reviewable behavior

Prototypes and shared foundations made behavior easier to discuss before implementation made it rigid.

Impact

What it proved

This chapter shows the move from detailed embedded UI craft into prototypes, icon systems, and shared foundations for a constrained HMI environment.

Impact read

What the work established

UI

Starting point

The contribution began with precise graphical and layout work for embedded HMI surfaces.

UX

Role expansion

The work widened into prototypes, interaction behavior, process improvement, and shared foundations.

HMI

Product context

The case shows automotive design discipline where consistency, legibility, and technical constraints shape the work.

Learnings

Embedded products expose weak structure quickly because every surface has to work inside real constraints.

From craft to system

Precision is the entry point, but the long-term value comes when detailed decisions become repeatable structure across surfaces and teams.

Design systems in context

Design systems matter most when they reduce fragmentation across behavior, language, and delivery rather than existing as a separate artifact.

Career relevance

MAN is the bridge between Bragi's embedded-product ambiguity and later enterprise systems work: it shows how clarity scales when the environment becomes more formal and constrained.

The point of this chapter is not that every screen can be shown publicly. It is that the design judgment is visible: structure the system, make behavior reviewable, and keep quality consistent across real product constraints.

Career sequence

You are on chapter 3 of 4. Continue through the sequence for the clearest career story.

Newer chapter

Supporting chapter

Fleet Charging product bridge

Elli

Elli Fleet Charging across driver app, console context, shared components, and process.

A bridge into mobility-service complexity, focused on making driver charging journeys, fleet oversight, and reusable product foundations easier to work with.

Earlier chapter

Supporting chapter

Startup ambiguity

Bragi

Startup hearables work where hardware behavior, onboarding, QA, and production constraints kept moving.

Early product-systems work across device behavior, companion experiences, feature validation, and screenless interaction logic.